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Swordsage vs warblade
Swordsage vs warblade











swordsage vs warblade

In this stance, you choose a single opponent as your target at the start of your turn. They still have their level restrictions but this way your level 1 stances will not feel useless at the end of the campaign. My first change is to make stances work more like can trips. I need help knowing if I went to far what should be taken out or scaled down. The maneuvers are separated into 9 disciplines Desert Wind, Devoted Spirit, Dimond Mind, Iron Heart, Setting Sun, Stone Dragon, Shadow Hand, Tigar Claw, and White Raven. Their are 208 maneuvers from 3.5 that I want to bring to 5e. Any and all feedback appreciated.So I'm currently working on updating the swordsage from 3.5 to 5e I be leave this is with in all the rules of the forms.įor this I want to make sure that the maneuvers that I am updating will not be broken or over powered in 5e. Thanks to everyone that reads this, or checks out the class. I liked it so much, that I used a similar ability for the Warblade.Īnyway. And LaserLLama's Savant class has a super awesome ability in "Expert Student". GreatSirZachary did a Tome of Battle conversion that helped significantly when I was converting a lot of the abilities over.

swordsage vs warblade

Think of an intelligent duelist or tactician, that knows the enemies moves before they even do them.įinally, I'd like to thank two of the creators of this subreddit that I took inspiration from. The Warblade is an intelligent fighter, who has learned the arts of war. The most 'magical' of the 3 classes, the swordsage can turn invisible for a few crucial moments, light their weapon aflame, or even teleport short distances. The Swordsage is a monk-like warrior, who through mediation, learned how replicate some magical abilities through their martial maneuvers. This blessing gives them supernatural speed, strength, and endurance, but no spellcasting. The Crusader is a holy warrior that gets his abilities from their God's Blessing. These stances can have many different abilities, ranging from extra speed, jump distance, or even bonus damage. In addition, they have Stances that they can change between as a Bonus Action. It is similar to a warlock in that all of their Slots are of their highest level, and they get them back on a Short Rest. Secondly, I did change the flavor a bit of the classes, to make them more appealing (to me at least lol), and distinct from options that are already available.įor those who haven't read it yet, all 3 classes have pseudo-spellcasting, where they use "Technique Slots" to perform "Techniques". 3.5 didn't exactly splurge when making abilities, and a number of the ones they did, don't work in 5th editions design space (lots of little +1 bonuses and stuff). Firstly, I had to make a lot of abilities for these guys. Though keep in mind, I did change a number of things when moving to 5th edition. I chose to do this because I wanted to make a martial character that had the same level of complexity and options that spellcasters have, and the Tome of Battle pretty much did that. So this is my attempt at converting the 3.5 Tome of Battle to 5th edition.













Swordsage vs warblade